Prince Of Persia - The Sands Of Time - System Requirement
Prince Of Persia - The Sands Of Time: Windows 98/ME/2000/XP
Prince Of Persia - The Sands Of Time: 800 MHz Pentium III, AMD Athlon or equivalent
Prince Of Persia - The Sands Of Time: 1.5 GB free Hard Disk Space
Prince Of Persia - The Sands Of Time: 64 MB Video Card
Prince Of Persia - The Sands Of Time: 256 MB RAM
Prince Of Persia - The Sands Of Time: Sound Card: DirectX 9.0 Compatible Sound Device
Recommended
Prince Of Persia - The Sands Of Time: Windows 98 SE/ME/2000/XP
Prince Of Persia - The Sands Of Time: 1.2 GHz Pentium 4, AMD Athlon or equivalent
Prince Of Persia - The Sands Of Time: Video Memory NVIDIA GeForce 4 or ATI Radeon 950
Prince Of Persia - The Sands Of Time: 1.5 GB free Hard Disk Space
Prince Of Persia - The Sands Of Time: 256 MB RAM
Prince Of Persia - The Sands Of Time: Sound Card: DirectX 9.0 Compatible Sound Device
Prince Of Persia - The Sands Of Time: 800 MHz Pentium III, AMD Athlon or equivalent
Prince Of Persia - The Sands Of Time: 1.5 GB free Hard Disk Space
Prince Of Persia - The Sands Of Time: 64 MB Video Card
Prince Of Persia - The Sands Of Time: 256 MB RAM
Prince Of Persia - The Sands Of Time: Sound Card: DirectX 9.0 Compatible Sound Device
Recommended
Prince Of Persia - The Sands Of Time: Windows 98 SE/ME/2000/XP
Prince Of Persia - The Sands Of Time: 1.2 GHz Pentium 4, AMD Athlon or equivalent
Prince Of Persia - The Sands Of Time: Video Memory NVIDIA GeForce 4 or ATI Radeon 950
Prince Of Persia - The Sands Of Time: 1.5 GB free Hard Disk Space
Prince Of Persia - The Sands Of Time: 256 MB RAM
Prince Of Persia - The Sands Of Time: Sound Card: DirectX 9.0 Compatible Sound Device
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Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible for the original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.
The game was developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively, and an interquel, Prince of Persia: The Forgotten Sands in 2010. A remastered, High-Definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.
Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
Combat has a heavy focus on using acrobatics to defeat foes. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off. The player generally attacks enemies and blocks using a sword, although only the Dagger of Time can defeat humanoid enemies, with the exception of the final sword that is acquired in the game.
The Dagger of Time contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "rewind" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. He can also save himself from death by falling, by rewinding time. The Dagger also allows the Prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible for the original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.
The game was developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively, and an interquel, Prince of Persia: The Forgotten Sands in 2010. A remastered, High-Definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.
Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress.
Combat has a heavy focus on using acrobatics to defeat foes. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off. The player generally attacks enemies and blocks using a sword, although only the Dagger of Time can defeat humanoid enemies, with the exception of the final sword that is acquired in the game.
The Dagger of Time contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "rewind" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. He can also save himself from death by falling, by rewinding time. The Dagger also allows the Prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
Information From: Wikipedia
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